If you want your child to be a successful reader (and of course you do!), it’s so important that you know how to teach your child to rhyme. Rhyming is a super-important skill (see Why Is Rhyming Important?) that can be taught with two of my favorite things: books and games. Hundreds of marriage articles that offer you tips for a happy marriage, fun date night ideas and practical solutions for common problems that arise in marriage. Fun for kids, family games, and old-school family fun to bring everyone together and create memories. Helping your child develop a daily prayer life is one of the greatest gifts a mom can give.  Teaching your child how to lay down their worries, seek wisdom, and enjoy the presence of a loving God is a treasure! While few teachers get the respect or compensation that would support this claim, teaching isn’t easy and it’s not something most people can do well without some training.
I wrote about a few methods to become more empathetic that I recommend you check out before continuing. You might also check out Games to Play to Become a Better Game Designer, a geeklist with several entries that will help you become more empathetic, and thus, a better teacher. I’ve had more than a few games explained to me that made no sense until the teacher was finished and someone asked, “Wait, is this game… cooperative?” Men assume unknown people are male, people assume the “Spot” you’re talking about is a dog, and gamers assume your game is competitive. With all these high-level items laid out, you can explain turn structure, the component lexicon, and any other must-know items in whatever order feels natural. Assuming players take turns (if it’s real-time, you should’ve mentioned that in the introduction), are there rounds and phases? There are a few games whose pieces are so few or so self-explanatory, you don’t need to explain what they are, but most games require a little show and tell. For Dominion: “These are victory point cards which you’ll earn during the game and will determine the winner at the end. Abstract games are harder to learn because all the rules are new, and will seem arbitrary at first. While teaching a game, the rules and theme are already in place, and you have no control over how resonant they are, but you can capitalize on resonance to help you teach. Sometimes a friend asks if you’ve heard from Bob Shmacky and you’re like, “Who’s Bob Shmacky?” and he responds, “You know. You may be tempted to explain a detail that’s relevant to what you’re talking about now to get it out of the way. The surest way to make sure no one asks you questions, and that at least some of your students remain confused about something, is to imply that only stupid people would need to ask questions. On your turn, you’ll gather resources first, then adjust or advance any number of tile chains, and finally resolve combat.
I’m pretty sure it’s harder to teach how to teach games than to teach games, so I’m confident there must be questions. This entry was posted in Guest Column and tagged game design, guest post, instruction, jay treat, teaching by Grant Rodiek. As a follow up, it occurred to me that you could treat the act of teaching others your game, as a game. In fact, my decision to start a letter of the week study at our house and keep myself accountable was the very reason I began this blog. And when you purchase my Letter of the Week curriculum, you’ll have all the activities organized in an easy to follow format! Just wondering whether you finished the rest of the alphabet as I was hoping to start A with my little one but can’t seem to find any letters after A.


Love these ideas and love how you have it all organized, makes it so easy for me to implement!
I have not had to introduce lower case letters in an organized way because after my kids start learning capital letters, they naturally start to recognize lower case letters when we see them in books, on signs, on toys, etc. I want to thank you from the bottom of my heart for providing these awesome, hands on, and developmentally appropriate activities for FREE! Then have her say “Beep Beep!” or play a rhythm instrument when she hears the wrong word.  Let her supply the right one. Read rhyming picture  books over and over again.   As your child becomes familiar with the books, leave out the rhyming word and pause. And yet, you can’t get people to play games with you—or sell your game design—if you can’t teach them how to play it. It can be a powerful tool for storytelling, but the point of teaching a game is understanding, so we want to start from a bird’s eye view. Players know what trick-taking games are, and they know what spies are, and they’re already starting to imagine the combination and building expectations. It’s what makes a game different that you need to call out immediately, because everything you leave out or save for later will be filled in with default assumptions until you do, and that can seriously throw people off the scent. Players are looking at the game components and starting to predict how they relate to that, how they might be used, what kinds of things they’re going to get to do.
Think of it as if you were looking at a map of america on the computer, and it’s loading in via nine chunks in a 3×3 grid. Games with a strong theme (more specifically, games whose theme is integrated seamlessly into the rules) are easier to learn because you’re not learning new things, you’re just mapping old things together. Perhaps you’re explaining the flow of the game from setup, to the round and turn structure to the end of the game, all chronologically. That sounds like something you’d have to actively do and easy to avoid, but just the opposite is true. Each player is one of three alien races that just discovered the last inhabitable planet in their war-ravaged galaxy. In the first phase, take one mineral for each base you own, and then each of your workers can take any resource from a natural resource area it’s touching. In the second phase, you can adjust the outermost unit of each chain by rotating it against the next piece. Begin letter learning by helping your child learn the letters of his name.   Before I start a more organized approach to teaching the alphabet to my preschoolers, they learn to recognize the letters of their name. I have a daughter who will be 5 in 2 months and a boy who will be 2 in 1 month so I appreciate seeing how both your little ones projects turn out.
The good news is, unlike flying a plane, teaching isn’t an all-or-nothing skill and you can teach even if you’re not an expert. It’s all about knowing what they could understand, what they do understand, and what questions they’re keeping to themselves.
What I share now is my method, what makes sense to me, and what seems to work in my experience. If what you tell them next fits those expectations, you’re going to see a lot of nodding heads and the rest will come fairly easily. You spend a limited personal supply of chips to avoid taking a number, but eventually you’ll run out of chips and be forced to take whatever comes your way.
Would you rather see Alaska load in full detail first, down to the smallest roads and such before you see Montana or Oregon, or would you rather see the country’s full outline and all the states first before you start to see more and more details as they load?


If humans move 1 space each turn, but horses move 2 spaces, players will remember that because they already know that horses are faster. If he had just said ‘Bob’ in the first place, there would have been no confusion, but the extra detail triggered your brain to expect him to be talking about someone new. While there are players who refuse to start playing a game until they know every rule, no matter how small, most players would rather start as soon as they have the gist, expecting for the rules they just heard to “click” once they’ve taken a turn or so. If you don’t explicitly ask for questions, or if you tie questions to misunderstanding, or if you look at a specific person when you ask, you’re doing it. You will establish your presence on this planet by building outward from your starting base. You can advance a chain by buying a new tile that fits and placing it at the end of the chain (and you can create new chains by attaching it to your base). The effects of combat are simultaneous, but the order you resolve dice rolls in could affect your choices. The bad news is, teaching a game poorly falls somewhere between boring and frustrating, which reduces the chances those players will let you teach them more games in the future. If you know all of that, you’ll know what to explain next and, if you know your students, how best to explain it. The only way to get more chips is to take a number card (all of which are bad, but some are much worse than others). You might prefer the former if you already understand the layout of the country and are looking for the path between Skagway and Victoria BC, but players learning a new game don’t have that layout in their heads yet, nor would they even know to look for the game’s Skagway at this point.
Dissonance will make learning even harder than arbitrary rules: Humans are size 3, but faeries are size 5… makes no sense; everyone knows faeries are smaller than humans!
If you offer that bit of flavor, that window into the game-world, while explaining this seemingly arbitrary exception, more players will understand and remember it. You can reiterate how things work as they come up in the game and then explain the little details and exceptions. You can also advance a chain by picking up the unit at the start of the chain and placing it at the end, but that breaks the chain from the base which means you can’t buy new tiles at the end of that chain unless it’s reconnected to your base. Choose one of your units and decide which of its attack dice you’re rolling against the enemy units its touching. And certainly doesn’t qualify as putting your best foot forward when trying to impress a publisher. Each turn, you’re evaluating whether you’d rather pass on a card or suck it up and take it now to improve your future standing. Most people need hands-on practice to internalize a concept, and most need some amount of repetition of explanation. They have a cost to build and you can only build a tile if it fits against a piece you already have.
In essence, “You’re bidding not to take numbers…” but that statement only makes sense now that you’ve got the big picture. These worker units will help you gather resources from these natural resource areas, so that you can build your army and conquer the planet.



Acoustic piano jazz radio
Sheet music for my heart will go on for piano with letters


Comments to «Video teaching how to play piano»

  1. Ronaldinio writes:
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  4. Inda_Club writes:
    Pianos have varied pre-put in tempo.