The FL Studio desktop is based on a number of windows, most of these are movable (with overlap), resizable, zoomable and switchable so if a window isn't visible open it using the Shortcut toolbar (or the function keys as noted in brackets). The Browser (Alt+F8) is used to access audio files, plugins & presets (see the File setting options for adding folders elsewhere on your computer to the Browser).
Once you have mastered the FL Studio interface, the next step is to learn the procedure for creating music - the FL Studio 'workflow'.
The Channel Rack holds instruments (plugins) that create sound and internal generators that control automation. Instruments - Instrument plugins make the sounds used in a song and are loaded in the Channel Rack. Load plugins from the plugin picker - Open the Plugin Picker (F8) then drag-and-drop a plugin on the desired Mixer track.
Replace an existing instrument channel - Right-click on a Channel button and select 'Replace >' from the pop-up context menu.
In the case of samples & loops you can also drag these from the Browser to the Playlist (see below). When editing patterns, make sure you are in Pattern Mode so that when you press play the currently selected pattern is played.
To the right of each instrument button in the Channel window is either a step-sequencer display (rows of squares) or a mini-preview of a Piano roll (green lines). Step-sequencer 'steps' are activated by by Left-clicking the squares to turn them on, or Right-clicking to turn them off (great for percussion programming). Pattern '1' consists of a Harmor Channel being played by a Piano roll and a Step Sequence Hat Channel. In the example below Pattern 2 consists only of step-sequence data playing the Kick & Hat channels. The length of each pattern can vary and is determined by the number of bars spanned by the longest data in any one of the channels.
Automation Clips (control movements) - Automation Clips move knobs and controls on the FL Studio interface and plugins.
To create an Automation Clip Right-click on an interface control and select 'Create automation clip'. An alternative Clip selection method is to Right-click a tab of the Playlist Clip Focus selector to show Clips of the desired category. Once a Clip is selected, select Draw (Pencil) or Paint (Brush) mode Left-click on a blank area of the Playlist. Once placed, Pattern Clips can be clicked + dragged around (horizontally or vertically) by the name-bar that runs along the top of the clip.
You can place any Pattern Clip in any Clip Track, or any number of different clips in the same track.
Playback - Make sure you are in Song Mode so that the patterns are played from the Playlist. FL Studio is not limited to pattern-based sequencing, you can also enter an unused Pattern Clip into the Playlist and play song-length data (patterns). Mixing - Sound from the instrument channels is routed to the Mixer using the Channel settings Mixer TRACK send (as shown above).
Almost all aspects of mixing are automatable, so fader movements and knob changes become part of the overall performance.
TEVLO Vocals Resynthesized is a unique pack of presets for Harmor, making use of its audio resynthesis function.
DYRO explains an amazining technique to extract any Kick from a completed track using Edison. Jayce Lewis gave an awesome live drumming demo and explained how his drumming experience is imperative to FL Studio programming.

The Groove Loops sample library includes score files, one shots and Channel presets, so you get access to all the components you need to create your own original loops.
Razer and Image-Line are happy to announce Razer Music - A one-stop music production portal. Since we released the VEELA Vocals Resynthesized and LollieVox Vocals Resynthesized Harmor libraries we got a lot of questions about how we created the packs. VEELA Vocals Resynthesized is a unique pack of presets for Harmor, making use of its audio resynthesis function. A short tutorial video from Aryay on how he created the lead sound for the drop in 'Overwhelmed Feat. Learning the basics of the Fruity Loops FPC generator will be the focus of this FL Studio tutorial. Basically what you have is 16 pads on the right that can be loaded with a sample and triggered by clicking on each pad or routing it to a MIDI controller of some kind.
How I like to use the Fruity Loops FPC is by setting it up to be triggered by my computer keyboard. Here I set Pad 2 as Kick drum on the right and as note C4 (which is key Z on the computer keyboard) on the right side of FPC. Now you can set the tempo to your track hit record and play your beat or melody in real time. If you’re interested in using the Fruity Loops FPC with a real MIDI controller to lay down your tracks check out these couple of controllers.
I’ve known a few people who had one of these MIDI controllers and they worked great with Fruity Loops for real time input in the FPC or any other VST instrument, generator, or plugin. If the whole sample plays just use the envolope contol and change its decay, hold and attack and then when u hold the note it will play but when you dont it wont.
I have a korg microkontrol with 16 pads in it but i don?t undestand how to link them to the 16 pads in the FPC, can you please help me??Saludos de Chile! FL Studio allows you to load instruments and samples, play these live or manually enter the note data, record external sounds (from a microphone for example) and play the whole mix back through the mixer (adding effects). NOTE: If you ever need to reset the position of all windows to their default use (Ctrl+Shift+H) or see the View menu options. Instruments generally fall into two types, software synthesizers that create audio using an internal 'synthesis engine' or sample players that play back 'audio recordings' such as drum loops, percussion samples or instrument samples.
Alternatively you can Right-click the sample in the Browser and 'send' it to one of the instruments in the pop-up list.
The 'LCD' window showing '--' in the top left corner of the Channel window changes the number of Steps in the pattern (4 to 64 are possible). The Playlist window is a stack of multi-purpose 'Clip Tracks' that can host Patterns Clips, Audio Clips and Automation Clips. The length of a Pattern Clip will be determined by the length of the data in it, you are not restricted. These functions are accessed by Right-clicking on the Name area at the start of each track. The audio from each Channel is sent to one of the Mixer Tracks for effects processing and level mixing. Use the Mixer to set levels and add Effects (FX) such as reverberation (reverb), chorus and delay.
Left or Right-click the Channel Selector LED's to the right side of each Instrument Channel you want to route (Right-clicking allows multiple selections). Right-click the target Mixer track and select 'Link selected channels > to this track' from the pop-up menu. In the shop you may also see a Pay what you think it's worth bundle for Newtone AND Pitcher.

BONUS - upload your demo tracks for your chance to work with Jayce on his next album, and sign a deal with Universal. I’ll show you how I use the FPC and set it up to create beats using input from your computer keyboard. To do this press F6 to bring up the step sequencer, right click on a channel and select Insert then FPC.
This way I can input beats live while recording then fix whatever needs adjusting in the Piano Roll editor. While not as responsive as a real MIDI controller it is great when laying down ideas and when you don’t have or want to hook up your other MIDI gear. They each have 16 pads laid out just like the FPC in FL Studio and can trigger the exact pad just as you see it on screen when using FPC. C4 to D4 being z to x]instread of getting D4, Fruity Loops plays the next instrument in the sequencer !how do i turn that option off ?
I chopped up a sample using Edison and placed the individual portions of the sample on a few pads in the fpc. You can also double-click an instrument plugin in the Picker OR drag it to the Channel Rack and the instrument will be routed to the Master Mixer track.
You can also drop it on the Channel Rack and the instrument will be routed to the Master Mixer track. Unlike most other sequencers, the Playlist tracks are not bound to any one instrument, audio recording or even Clip type.
Now it will load up and you might notice that the FPC is based off the old MPC hardware sampler, drum machine. If you want to load a different sample into a pad click the little folder icon in the lower right of the pad and browse for your sound. It gives a more human feel to the tracks when you’re actually playing the hits rather than laying everything out in the step sequencer. The same selector is also available from the Instrument Channel Settings under the Channel Settings icon. It doesn’t really matter what pad on the left side on FPC each sample is on, as the right side with the notes will determine which key will trigger that specific pad. And of course the Mixer allows you to boost and cut the volume of each pad as well as your usual mixing functions. I like to set mine at least two keys apart on the keyboard as sometimes when they are right next to each other on my laptop keyboard they false trigger each other for some reason. With this I can play my Hi-Hat pattern on the B key and lay out the Kick and Snare hits with Z and C.
The Step Sequencer, ( Video Here) is a pattern-based grid sequencer ideal for creating drum loops when Channels are loaded with the native Sampler, that holds a single percussion sample per Channel. For example, a single Pattern Clip on a single Playlist track, could trigger every Channel Rack instrument, and so all Mixer tracks if they were routed accordingly.
If you want to simulate 'traditional' sequencer workflow: Route each Instrument to a separate Mixer track.
I want to keep the sample sounding the same, assuming that time stretching it would change the pitch. Use one Instrument Channel per Pattern Clip and use one song-length Pattern Clip per Playlist track.

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